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[Gairo Analysis] Comprehensive Skill Guide

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Post time 2017-4-28 14:45:19 | Show all posts |Read mode
Edited by erica at 2017-6-1 10:49

Analysis of Skill Types
As everybody knows, Skill is really crucial in this game for it can greatly improve Gairo’s power in a short time. However, many players have little knowledge of these complicated skills, which slow down their development in game. Today, the topic is Skill Type, and hope it can help you all to figure out how the skills work basically.
Category of Skill:
Command, Active, Passive, Chase
Activate Order: passive> command> active > chase

1. Command Skill

1.png

Command skill is effective in the pre-war stage, which will not be counted in the 8 rounds in fight process (8 rounds at most for battle in the game) .Command skill works by putting kinds of effects on both sides, then to affect the final battle result.

2. Active Skill

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Active skill takes effect during the battle, regardless of normal attack or energy attack, and it will do a particular damage. But what should be noted is it’s different between the active skill whose rate is even 100% and the passive skill. Active skill with 100% rate can be deterred by some other skill, but passive skill will not.
Rules of activating active skill:
In each round, three skills on a Gairo will be activated in order from the first one to the third. The rates of the three skills will be calculated independently.
Otherwise, there is one kind of active skill, which needs to prepare for 1 round. This kind of skill will make a preparation in one round and take effect in next round, and the above process can not be in the same round. Therefore, this kind of skill can only be activated 4 times at most in one battle. If any process (preparation and effect) is deterred by enemy’s command skill, this skill may not activate in the whole battle. However, this kind of skill has a relative high rate to activate. Once it is activated, it will do huge damages.

3. Passive Skill
3.png

Most of Passive skill will increase the Gairo attributes in battle, but this only works in battle. For example, a Gairo is equipped with a passive skill that can increase Gairo’s speed, which only increase the speed in battle, instead marching on map. Passive skill is effective before command skill, and it will not enjoy the realm bonus and class bonus.

4. Chase Skill
4.png

Chase skill is a special skill in game, which can only be activated after a normal attack. There is no chance to activate chase skill if no normal attack launches. And once the normal attack does, chase skill may be activated according to its rate.
Therefore, chase skill is usually co-used with repeated attack to maximize the damage.
An Analysis of Skill Effect
1. Increase damage cast or decrease damage received

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There are two classes:
(1) Increase/ decrease a certain amount
Example:
4-star Gairo—Mnemosyne. Her initial skill can decrease enemy spirit attributes by 10.0
(2) Increase *%
Example:
5-star Gairo—Prometheus. His initial skill can reduce the damage received from attacks and spirit attacks by 32.6%
These two classes skill bonuses can take effect at the same time, such as Siege up (passive)and Scaling Ladder(command)
Effect of same type skill can not be superimposed, such as Scaling Ladder(command) and Guidance(command), whose effect can not be superimposed for they both belong to command skill.

Special Skill Effect:
Psychological Attack - Launches a spirit attack at the target after a normal attack, causing a certain of targeted soldiers to defect.
First attack – Always attack first, ignoring the Gairo’s speed
Avoid --Become immune from enemy attack
Harvest - Makes team enter recovery status and recover a certain amount of soldiers each round
Splits – When launching a normal attack, it can also do damage on enemies around the target. For example, a normal attack on enemy in Front, the enemy in Center will also get hurt.
Repeated Attack - Allows to launch twice normal attacks in one round
Protection-- Protects the single allied team member from normal attacks

2. Control or Anti-control class

5.png
Chaos: make enemy unable to attack
Stillness: makes enemy unable to launch active skill, but can not prevent the chase skill activated by active skill
Cowardice: makes enemy unable to launch active skill, neither the chase skill
Taunt: taunts a single enemy and make it to attack itself who launched the taunt.
Confusion: initiates undifferentiated attacks on ally troops or enemy troops which are within its attack range.

3. DOT (damage-over-time) class

6.png
Effects such as Shaking, Panic, Hex, Burn etc. belong to the DOT class, whose effects are to make the enemy lose a certain amount of soldiers in each round.
Effects from DOT class can not be superimposed. When the same effect from different skills put on the same target, only the effect which does the higher damage takes effect. For example, Spirit Flames and Fire Attack are both burn skills. If they are put on the same target, and Spirit Flames first, the damage will be counted according to Fire Attack even Spirit Flame attack first.

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新手上路

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Post time 2017-5-9 13:55:40 | Show all posts
You should make an in game announcements about your guides. There are nothing even romotely as usefull at the U.S. forum, which is way more easy to find.

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Post time 2017-8-9 00:25:51 | Show all posts
your comment was posted in US forums thanks
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